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Master of Air

(image)

He is the fastest mage in the era. When he is under attack, he creates a powerful hurricane which is very good protection againstpierce attacks. Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from: Mage of air
Advances to:
Cost: 48
HP: 50
Movement: 10
XP: 100
Level: 3
Alignment: neutral
IDI8 enlightened-master-of-air
Abilities: skirmisher
(image)short circuit
fire
14 - 1
melee
(image)thunder
fire
14 - 3
ranged
magical
Resistances:
blade0%
pierce90%
impact-20%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Cave320%
Coastal Reef150%
Deep Water150%
Flat150%
Forest150%
Frozen150%
Hills150%
Impassable9920%
Mountains150%
Mushroom Grove330%
Sand150%
Shallow Water150%
Swamp150%
Unwalkable150%